دانلود آموزش Google Sketchup - فیلم با کیفیت HD+ فایل های مکس + post production
آموزش Google Sketchup:در این آموزش یاد میگیرید که چطور رندر های واقعی معماری خود را باSketchup بسازید.این مجموعه، محصول شرکت Evermotion و شامل کل پروسه مدلسازی،متریال دهی،و رندرینگ با V-ray و پوست پروداکشن در گوگل اسکچاپ است.
Lesson 01 - Introduction(software interface, plugins, etc.)
Lesson 02 - Flat base modelling(wall, floors, ceilling, doors, windows)
Lesson 03 - Kitchen zone modelling(all the furniture, lamps, aplliances, etc)
Lesson 04 - Living room modelling
Lesson 05 - Dining room zone modelling
Lesson 06 - Bedroom modelling
Lesson 07 - Bathroom/toilet modelling
TEXTURING AND RENDERING TUTORIAL
Lesson 08 - Illumination setting
Lesson 09 - Kitchen zone texturing and creating materials
Lesson 10 - Living room zone texturing and creating materials
Lesoon 11 - Dining room zone texturing and creatings materials
Lesson 12 - Bedroom texturing and creating materials
Lesson 13 - Bathroom/toilet room texturing and creating materials
Lesson 14 - Settings for final rendering/ post production
Download Textures
Download Refrence images
پکیج 6.5 ساعت فیلم با کیفیت HD+فایل های مکس + post production
5- vray primary and secondary bounces - In order to use it most efficiently, a combination of sample baking with texture baking is needed. - If one used the straight texture baking, you can risk light leaks and collecting unneeded samples. - You will also have to bake each object individually to collect all the correct g-buffer data. - Pre-baking an irradiance map and a light cache or photon map can be very useful. - Since irradiance maps and light cache samples are view dependent, an easier way to collect samples for a space is to use the V-ray spherical camera and placing it in key locations using a camera path. - If some light leaks still happen, remember that the lighting is saved as a texture file so a regular 2D paint program, such as Adobe Photoshop®, can be used to paint out the light leaks. - Baking the lighting into textures will only bake out the diffuse light. Specular light still needs to be done in the regular way. - Baking lighting into textures with V-ray is not as efficient or as good a quality as doing it with sample baking, but can be useful for game and other interactive scene creation.