دانلود نرم افزار SketchUp 2025 + [کرک تست شده]

آموزش Google Sketchup:در این آموزش یاد میگیرید که چطور رندر های واقعی معماری خود را باSketchup بسازید.این مجموعه، محصول شرکت Evermotion و شامل کل پروسه مدلسازی،متریال دهی،و رندرینگ با V-ray و پوست پروداکشن در گوگل اسکچاپ است.

Lesson 01 - Introduction(software interface, plugins, etc.)

Lesson 02 - Flat base modelling(wall, floors, ceilling, doors, windows)

Lesson 03 - Kitchen zone modelling(all the furniture, lamps, aplliances, etc)

Lesson 04 - Living room modelling

Lesson 05 - Dining room zone modelling

Lesson 06 - Bedroom modelling

Lesson 07 - Bathroom/toilet modelling

TEXTURING AND RENDERING TUTORIAL

Lesson 08 - Illumination setting

Lesson 09 - Kitchen zone texturing and creating materials

Lesson 10 - Living room zone texturing and creating materials

Lesoon 11 - Dining room zone texturing and creatings materials

Lesson 12 - Bedroom texturing and creating materials

Lesson 13 - Bathroom/toilet room texturing and creating materials

Lesson 14 - Settings for final rendering/ post production

Download Textures

Download Refrence images

دانلود پلاگین ویری اسکچاپ آموزش کرک Chaos V-Ray 6.2.005 for SketchUp

پکیج 6.5 ساعت فیلم با کیفیت HD+فایل های مکس + post production

خرید محصول و تحویل درب منزل



5- vray primary and secondary bounces - In order to use it most efficiently, a combination of sample baking with texture baking is needed. - If one used the straight texture baking, you can risk light leaks and collecting unneeded samples. - You will also have to bake each object individually to collect all the correct g-buffer data. - Pre-baking an irradiance map and a light cache or photon map can be very useful. - Since irradiance maps and light cache samples are view dependent, an easier way to collect samples for a space is to use the V-ray spherical camera and placing it in key locations using a camera path. - If some light leaks still happen, remember that the lighting is saved as a texture file so a regular 2D paint program, such as Adobe Photoshop®, can be used to paint out the light leaks. - Baking the lighting into textures will only bake out the diffuse light. Specular light still needs to be done in the regular way. - Baking lighting into textures with V-ray is not as efficient or as good a quality as doing it with sample baking, but can be useful for game and other interactive scene creation.