آموزش انیمیشن تری دی مکس 3ds Max Animation Navigating the updated Curve Editor

 

آموزش انیمیشن تری دی مکس 3ds Max Animation Navigating the updated Curve Editor اجازه دهید یک نگاهی به ویرایشگر منحنی دوباره طراحی. من آن را از نوار ابزار اصلی باز می کنم و سپس پنجره را به حداکثر می رسانیم و در پایین میله های ابزار جدیدی داریم که قبلاً به طور پیش فرض پنهان شده بودند. آنها تغییر یافته است و تنظیم برای مطابقت با ورق رنگی است. برای مثال، ما فیلتر کردم از اینجا. ما می توانیم اشیاء انتخاب شده را خاموش کنیم و آهنگهای متحرک فیلتر را روشن کنیم و اکنون فقط آهنگهای متحرک نمایش داده می شوند. اگر می خواهید این سلسله مراتب را باز کنید ، می توانیم مسیر اشیاء را انتخاب کرده و سپس بر روی راست کلیک کرده و گسترش همه را انتخاب کنید. و این همه از منحنی متحرک ما هستند. وقتی چیزی را روی صفحه نمایش دیدیم ، اکنون می توانیم به ابزارهای ناوبری در گوشه پایین سمت راست نگاه کنید. Sphere001 Z Position را انتخاب می کنم و سپس از میانبرهای صفحه کلید استفاده می کنم تا فقط نمای را تغییر دهید.


Ctrl-Alt and middle mouse, drag to change the zoom horizontally and vertically. And then simply middle mouse to position. Select some keys and then down here we can frame horizontally or vertically. On the left is frame horizontal, when I click that the display zooms to enclose the selected keys in time. All right, I'll change the view again and with those keys still selected, I can choose frame value extents and that will zoom the values vertically. OK, I'll change the display once again and we have a new button down here, frame horizontal and value extents. Click on that and the selected keys will take up the entire panel. Additionally, there is a feature up here in the view menu called Enable Auto-Zoom. And when that's on, 3ds Max will attempt to draw the curve fullscreen. Change the display and then select another track up here. And you'll see that it doesn't always do exactly what you want and it has to do, in this case, with the fact that I have a very long timeline and only a few key frames at the beginning.


But it is zooming vertically in values. All right, that's auto-zoom, I can choose to turn that off if I wish. Let's talk about the new and improved tool bars up here. On the left, we have the new keys toolbar and it replaces two old tool bars from a previous version of the software. Keys and key controls have now been absorbed into this new keys tool bar. And you can see that it's got lots of the same buttons that you may be used to. There's a new one here that's kind of useful, snap scale. It works in conjunction with scale values. Let's say I wanna change the height of the bounce of this sphere. Player animation. So I can change the height of that bounce really easily. I can enable scale values and then select the key that I want to be the center of this scale operation. In this case, the one at the bottom and then click the magnet icon, snap scale and it automatically snaps the scale origin to that particular value. Then I can select all the keys and with the scale values tool still enabled I can click and drag and I can change the height of that bounce. All right, cool, I'll undo that with Ctrl-Z. That's a new tool that we have on the new keys tool bar here. What else have we got? Well, we've got the key selection tools. That's all new, we can select the next key in the sequence if we wish. If we hold down the Shift key and click, we can go backwards. We can also grow the selection or shrink the selection, once again with the Shift key. So that's the select tools tool bar. Then we have tangents. So this is a new one, tangent tools.